Whenever a significant prize-giving event draws close, one notices a demand for introducing of new categories to honor unsung work and satisfy the spirits of fans who have specialized interests.
A fellow writer has already made advocating for terror-themed awards. That would rule. Equally deserving are tabletop games, which is a dedicated supporter's campaign. Yet I need to apologize in advance if I try to elbow in front just as with other single-minded supporters, I have a cast-iron argument for why my demand stands as crucial and significant. The demand is this: There should be an award type for logic-based games.
Organizing Gaming Categories
Organizing artistic expressions isn't exact; opinions vary greatly, and typically generate discussions resulting in unclear classifications. This explains why film award organizations don’t do it. But it is an essential concession for the industry of gaming, showing incredible range it's challenging to consider them a single creative category.
For comprehensive acknowledgment of achievement in video games to gain proper attention, and to ensure all game types to compete fairly, specific award classifications remain vital.
Existing Game Classification System
Leading game ceremonies currently feature award types recognizing Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these award types successfully include numerous genres, making space possible for numerous titles.
Not so for logic-based experiences. There’s simply nowhere for their placement. Consider three of this year’s best games, all very different: structural challenges in a particular game, intense tile-matching from another release, engaging interpersonal challenges from additional release. What category would fit them between these six categories? Simply put, no category fits.
Acknowledgment Issues
Many instances occur of brilliant puzzle games published annually without proper recognition at major award shows, unless they happen to qualify award groups including Mobile Game, VR/AR Game, or the intensely contested Indie races.
- One classic puzzle game received no recognition in any category during that awards season
- Another creative title was excluded during that ceremony
- Well-received sorting experience was overlooked recently
- Just some brain-teasers scraped into small studio or handheld classifications
Value of Brain-Teasers
Frequently they represent compact experiences, but the art of the puzzle game is of massive significance. Famous handheld logic titles rank among most engaged experiences in the world maintaining this status for many years.
The famous puzzle experience rivals well-known building titles for the title of highest-selling title ever; it additionally competes for best game of all time. Logic titles represent cornerstones to the art of video games, while interacting across multiple categories.
The Solution and Justification
Puzzle games wouldn’t have that issue. You could fill multiple candidates interesting, varied, worthy titles each ceremony simply — actually, with challenge, since numerous excellent numerous deserving experiences.
To emphasize again, these represent titles that otherwise have no home in important events. Puzzle game makers are working at the hard edge interactive creation, creating some of most fundamental forms within interactive entertainment. Similar to movie stunt professionals, they deserve recognition. Let’s not keep them waiting generations.